Video games can help fight depression

When it comes to mental illness, video games often get a bad rap. There is a ton of talk in the media about how video games cause violent behavior (it’s not that simple) and how video game addiction is a real thing (it is, but not as big of a problem as some may lead you to believe).

Don’t get me wrong – video games can be very bad for your mental health, particularly if you overdo it and become withdrawn, ignore your real life obligations or substitute games for real world interaction. That being said, there is also ample evidence which demonstrates that video games can be really good for depression.

This Geek & Sundry article lays the case out nicely. It notes that different games can have different, positive purposes (MMORPGs can help people become more social, puzzles can help reduce outside distractions and deal with trauma, etc).

Additional useful information is in this Slate article, which discusses what happens to someone’s brain when they play video games:

In the past few years, multiple fMRI studies, including a seminal one conducted at Stanford University, have peered into the brains of gamers. Their results show that when we play video games, two regions of the brain are continually hyperstimulated: the region most associated with motivation and goal-orientation (often referred to as “the reward pathways”) and the region most associated with learning and memory (the hippocampus).

BUT, the article also notes:

These two regions of the brain, the reward pathways and the hippocampus, are the same two regions that get chronicallyunderstimulated, and that even shrink over time, when we’re clinically depressed.

In other words: Video game play is literally the neurological opposite of depression.

The key, according to this article, is to “play games with a purpose” – in other words, a positive goal. Doing so will alter your brain and encourage you to see the world in a whole new light. This, in turn, help rewire your brain so that you can better cope with depression.

There is also ample evidence that video games can help you fight depression. One 2018 study found that action games can help reduce depression. And a 2012 study found that a fantasy game designed specifically to fight depression could be more effective than visiting a counselor.

And all of this, of course, says nothing about the very positive ways which certain games show depression – and show people fighting back. And, after all, I’m a big fan of using media to show how to conquer depression!

On a personal level? I’ve found video games to be a very pleasant distraction at the moments where I am down. They can, however briefly, take me away from my troubles and give my brain space to breathe and recover. I get the temptation to drown yourself in a video game when you are down, but the truth is that this accomplishes nothing. If you use video games as a way to reorient yourself to the real world, it can help get you to where you need to be. Maybe that’s why I tend to like open world games that provide a big escape – games like Skyrim or Grand Theft Auto 5…err, I mean, Mario Kart. Let’s go with that.

As always, I welcome your thoughts below. Have these experiences been yours? What video games do you play when you are down? Let us know in the comments!

The incredibly sweet tribute to a mental health hero in Zelda: Breath of the Wild

I’ve written about video games before, but never quite like this.

Yesterday, I was watching this video on Zelda: Breath of the Wild (awesome game, by the way). In the course of watching, I came across this:

For those of you who don’t watch the video, here’s the basic gist: Link, the game’s hero, walks to the edge of a Proxim Bridge in the game. He is confronted by a character named Brigo, who stops you from jumping off of the bridge and says things to get you to stay put. He even offers to stay with you to keep you company.

Okay, kind of random, right? Brigo is likely inspired by Kevin Briggs:

Kevin Briggs.jpg

Briggs is a fascinating man: He spent decades working for the California Highway Patrol, which he retired from in 2013. During much of that time, he patrolled the Golden Gate Bridge, and by his estimates, stopped over 200 people from jumping to their death.

This is a truly kind tribute to a man who clearly deserves it.

If you want to watch the entire scene, it’s below:

Climb That Mountain: Celeste, the video game that just made me tear up

As you may know if you have already read this blog, I have previously written about video games and their attempts to tackle the weighty issue of mental illness.  I now have a new game to add to that group: Celeste, an incredible platformer that tells a powerful story.

Warning: Story spoilers below

First of all – and maybe most importantly – Celeste is an absolutely incredible game. It stars Madeline, the pixalated heroine, who is seeking to climb Celeste Mountain. You jump from obstacle to obstacle, beating levels, meeting new characters and advancing to the summit. The game’s mechanics are simple but there is so much meat on it’s bones. The more you play, the better you get, and new mechanics are introduced with each level at a perfect difficulty curve.

As the story progresses, you find out more about Madeline. She is driven to the point of depression and wants to climb the mountain seemingly to prove something to herself. Madeline climbs the mountain, overcoming obstacles along the way, but after a couple of levels meets one of the game’s main villains: The “Part of me” that makes enemies out of friends, alters the environment and tortures Madeline. She has the same avatar as Madeline, just more evil looking. It’s clearly a metaphor for the part of each person that hinders us all, drives us mad and generally is our own worst enemy.

On a different side of the spectrum is Theo, who Madeline meets while she is climbing the Mountain. Theo is on a journey too, but for different reasons. They are yin and yang: Madeline is goal-oriented. Theo wants the experience but seems adrift and lost.

The game breaks up it’s platforming by telling a story via conversation and dialogue. That led to what I would say are the most powerful moments I’ve experienced with it so far, including these snippets of dialogue after Madeline spends a level saving Theo from a monster of her own creation:

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That leads to this incredible description that I know will ring true for many:

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Even more impressively, the story is told via gameplay. At one point, Madeline’s Part of Me stops a gondala, causing Madeline to have an anxiety attack. Theo – who has some experience in dealing with this – makes Madeline imagine a feather that is kept afloat by her exhales and inhales, and the player simulates the breathing via controller inputs – thus stopping the anxiety attack. In another level, Theo – who is a little selfie-obsessed – must be thrown into an eyeball in order to complete a level.

Another metaphor: I’ve never died in a video game more than I have here. In the last level I completed, I died a whopping 335 times. And no, I’m not the greatest video game player in the world, but this is normal here, I swear. Indeed, as the game reminds you at one point, in-game deaths are good! They provide for learning experiences and bring you that much closer to your ultimate goal of beating the level. The message here is clear: Learning comes from pain. Pain brings you closer to where you need to be. And as long as you don’t give up, you can get there.

I’m not done with this game. But the exchanges above legitimately brought tears to my eyes. They reminded me what a powerful medium video games can be. This game made me feel validated as someone who suffers from depression, and I highly, highly recommend that you check it out if video games are your thing.

I never thought I’d care so much about a platformer. This game is worth exploring.

 

You probably need an escape

The more I think about it, the more convinced I’ve become of this idea: If I didn’t have an escape, I’d go absolutely, positively out of my mind.

As I’ve said before, I’m an elected official. It’s not a low-stress job.  No matter what anyone tells you, by and large, it’s a pretty grueling gig: Long hours, lots of stress, important decisions, and often a sense of helplessness that is not conducive to people with depression.  Now, just to be clear: I love it.  It gives me a change to change lives and advocate for the issues that I care about.  I knew what I was getting into when I got this job, and I am not complaining, because this job is absolutely amazing.

But, loving a job and having it drive you nuts at the same time can certainly occur at the same time, and my experiences operates as proof.

So, going back to the challenges of my job: I know I’m not alone.  No matter who you are, and no matter what you do, odds are decent that you get stressed out at work, life or with your family.  For people who are more likely to get depressed or anxious, this goes double, and we know that chronic stress can lead to depression.

And that, of course, is why you need an escape.

It doesn’t have to be a literal, physical escape.  For physical, emotional, job-related or financial reasons, a physical escape is often impossible.  Between my family, job and trying to pay off student loans, a regular vacation isn’t an option for me, and I suspect this is the case for the vast majority of you as well.

So, that brings me to my central question: What is your escape?  Where can you go to lose yourself, even if it’s only for a few hours?

Personally, I have two answers to that question.  The first is the one that sort of inspired me to create this blog in the first place: My writing.  I have found tremendous peace in my writing, and a sense of purpose as well.  As I’ve noted before, I have a Young Adult Dystopian thriller coming out, one which features a main character that also battles depression and anxiety.  At moments where my job feels fruitless, I can find solace and inspiration in the idea that this book can potentially do the same things I seek to do every day in public policy: Improve people’s lives.

Second, my not so guilty pleasure: Video games.  We just bought a Switch and I have been obsessed with Mario Odyssey.  I also just, finally, downloaded Civilization VI and am intrigued, to say the least.

Video games, of course, are easier than writing, which requires more work but a bigger payoff.

Anyway, my main point is this: You need an escape.  A mental place where you can go – a hobby where you can lose yourself and hit that perfect state of flow – if only to recharge.  Remember, an escape isn’t really an escape.  The word “reprieve” may make more sense here – or perhaps “recharge.”  Make sure you can find a place that you can go and get your bearings again.  It’s an invaluable part of self-care.

4 Video Games that portray mental illness

As I’ve discussed before, I’m a video game nerd.  Hardcore.  And, as someone who is a bit obsessed with eradicating stigma that is related to mental illness, I remain fascinated by public portrayal of depression, anxiety and addiction.

Video games, I believe, are art.  I define art as the ability to make a profound emotional impact on a person.  As such, the portrayal of mental illness in video games – and indeed, humanity – continue to fascinate me, and make me think.  The good news is this: Video games can often describe the human condition in a more thoughtful and complete than many movies and television shows.  That line of thinking inspired this blog entry: How does video games portray mental illness?  How accurate is that portrayal?

Oh, and spoilers below.

Life is Strange: Before the Storm

LifeIsStrange

This one is the prequel to Life is Strange, one of my favorite games, made by Square Enix.  It is a walking simulator  in which you follow Chloe, the main character, as she battles her way through high school and falls in love with Rachel, the previously unseen character who plays a pivotal role in Life is Strange.  

I firmly believe that Chloe is suffering through some major depression symptoms.  Her father has died a few years before and her mother is dating a man who she openly despises and fights with; both of these experiences can lead to depression.  She drinks and does drugs often enough to have a regular dealer to whom she owes money. Her best friend is gone, and not communicating with her at all.  She comes across as angsty, but it’s more than that.  Her quotes, thoughts and actions are often self-destructive and reflect a young woman in pain.

To me, this is more than just a teen being a teen.  She’s miserable, she fights with her mom and her mom’s boyfriend, her family has financial issues, and she is clearly discovering her sexuality.  These are all symptoms that lead my to believe that Chloe is suffering from depression.

What makes the game more relatable is the game’s treatment of Chloe.  In the start of episode one, she is petulant and miserable – not the greatest portrayal.  However, as the game evolves, she becomes a more sympathetic character, and a multi-layered one at that.  You see her hopes, dreams and ability to connect with others.  And, by hearing her thoughts, you can hear all of the truly heartbreaking things she is thinking and saying to herself, about herself.

You intrinsically want Chloe to be better, to have healthier thought patterns and make better decisions.  And, in that sense, I hope that the game can give people a better idea of what it is like to live a life under duress, as Chloe clearly does.

A Night In The Woods

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Disclosure: I’m only part way through this one

A Night In The Woods is a platformer. You play as Mae, who has just dropped out of college and returned home.  I’m not very far along this one, but where I’ve gotten to, strange things are happening in her hometown after she reunites with her friends.

The college drop-out part is interesting.  Again, I’m not far in, but thus far, Mae has refused to talk about what happened to her in college, aside from saying that college “didn’t work out” or some variation of that phrase.  She reconnects with old friends, who all have their own battles:

Mae, the protagonist, experiences depression and anxiety, which sometimes create dissociative states during which she becomes completely disconnected from reality. It is implied, though never directly stated, that Gregg has bipolar disorder. His poor impulse control gets him into bad situations, and at times these factors impact his feelings of self worth. Bea and Angus both struggle with the consequences of abusive pasts and their relationships with their families.

As has been noted by Kotaku, the game’s creator’s have both discussed their own battles with mental illness:

The game’s creators have spoken candidly in the past about their own mental health struggles. Scott Benson, who animated and illustrated the game, has type two bipolar disorder. Programmer Alec Holowka runs the Everybody’s Fucked Up podcast, which aims to break through stigma around mental illnesses by interviewing people who have experienced them. (Bethany Hockenberry, the writer of the game, was unable to meet with Kotaku for an interview.)

This game is different than the standard platformer in a few ways, but chief among them is that it allows users to make dialogue choices that affect the game.  This puts you in the driver seat and gives you the perspective of Mae, thus ensuring that you get a first-hand look at what it is like to live a life with depression.

As I said, I’m only a little way into this one, but I’m very curious to learn more.

Please Knock On My Door

Disclosure: I haven’t played this one.

PleaseKnock

This is the portion of the blog entry where the games start getting a touch more obvious.  In Please Knock On My Door:

Please Knock on My Door is a simple game about a person living with depression. The protagonist, a blocky, inky-black character, lives a fairly standard life: Wake up, go to work, come home, repeat. The days are punctuated with mundane tasks like making a sandwich or showering, but each one carries extra weight as it drains — or bolsters — the main character’s mental fortitude.

The game’s art style is simple and stripped down, forcing players to experience the emotions of the game, not be overwhelmed by its graphics, and the focus on simple decisions and how draining they can be gives players the experience of depression, and the added knowledge that each decision made can weigh on a normal human being.  In that sense, it seems to concentrate on giving players the sense of just what a burden living with depression can be.

Depression Quest

Depression Quest

Disclosure: I haven’t played this one either.

Gee, I wonder what this game is about?  From the website:

Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.

The game was designed by Zoe Quinn, who faced a slew of death threats for her efforts.  Charming.

As for the game itself: You live the life of someone with depression, making what are relatively mundane decisions about living life.  That being said, in the game, happier decisions are often grayed out, forcing the player to experience life as through someone with depression.  The game is told through a series of text decisions.  In that sense, again, it tries to get the user to experience depression from a first-person perspective.

These are just four, and there are certainly many more.  Any other games you’d like to share?  Let us know in the comments below!

Things you CAN do to fight depression and anxiety

I think that one of the worst things that I’ve found in dealing with depression is the hopelessness that comes with it.  One minute you’re fine, and the next, you’re…not.  Medication and therapy help, but depression is a chronic condition.  It comes back.  And while you can limit it, manage it…it still comes back, and sometimes worse than others.

I’ve said it a million times and I’ll say it again: Professional guidance, and a controlled regimen of therapy and medication, can make all the difference in the world.  When it comes to chronic mental illness, the evidence is clear: Treatment works.

But, treatment doesn’t just mean that you rely on medication and/or therapy to get better.  To some extent, and I’ve certainly found this in my own life, you have to take control of your own illness.  Yes, you may be a victim of a bad roll of the dice, but no one need be depression’s victim.  There are things you can do, on your own, to help keep depression away (again, please note, NOT advocating any of the below in place of therapy, medication or any other professional advice that a licensed medical professional gives you…can’t emphasize that enough).  Here are a few tips that worked for me, and can hopefully work for you.

Exercise

Here’s a good one with a ton of benefits: Exercise can make a huge, positive difference when it comes to depression.  According to the Mayo Clinic, it does so by releasing “feel-good” chemicals, reducing immune system chemicals that can make depression worse and by increasing your body temperature.  Better yet, any physical activity can be helpful, so fear not!  You don’t have to launch yourself into a massive weight lifting program.

On a personal level, I’ve found the gym to be a savior.  Not only does it help you get in shape, feel better and look better, but it makes you feel like you are accomplishing something.  All too often, when you are depressed, you want to just lie around and Netflix & Sad.  You become depression’s bitch, and that is exactly the time to get up and force yourself to move around.  It takes a lot of hard work to overcome this natural inclination to slug-out on the couch, but it is well, well worth it.

Meditation

The evidence is clear: Meditation can help to ease the symptoms of depression, anxiety and stress.  It doesn’t have to be long – the article I link to says 2.5 hours a week – but, a bit of meditation goes a long way.  What I found somewhat interesting here was that most articles relating to depression and meditation don’t just discuss meditation, but a specific type of meditation – mindfullness meditation.  This specific type of meditation is defined as “a technique of meditation in which distracting thoughts and feelings are not ignored but are rather acknowledged and observed nonjudgmentally as they arise to create a detachment from them and gain insight and awareness.”

What is remarkable is that at least one study found that meditation “helped prevent depression recurrence as effectively as maintenance antidepressant medication did.”

Okay, I’ve resisted this all my life.  Not “resisted,” really…just, haven’t allowed myself to do it. I’ve come up with excuses, I’ve done it for a few days, I’ve stopped and started and just haven’t been able to sit down and meditate.  This blog entry has convinced me…again…of how important meditation can be for depression!  Must.  Do.  It.

Also, try the app Headspace.  I’ve used it a couple of times and it seems interesting.

Practice good sleep hygiene

Sleep hygiene?  It’s exactly what it sounds like – using healthy practices to help you get some real rest.  Sleep and depression have a complex relationship – a lack of sleep can lead to depression, and depression can lead to a lack of sleep, which makes getting a good night’s sleep all the more important.  Good sleep hygiene includes:

  • Limiting naps.
  • Not drinking caffeine too close to bed.
  • Limiting screen time too close to bed.
  • Having enough exposure to natural light (huh, didn’t know that).
  • Having a set sleep and wake-up routine.

During some of the particularly rough periods of my depression, I had a REAL hard time sleeping.  It was the canary in the coal mine of my symptoms – I couldn’t sleep, and suddenly, there I was again.  Sleep hygiene – particularly the routine and screen time part (which I still really need to work on!) – is vitally important, at least to me.

Video Games

I discussed this the other day, but felt it was worth repeating: Video games can help with depression.  First, the basics: There are studies which show that MMORPG and other social games can help reduce social anxiety, while puzzlers can reduce stress and anxiety levels.  Other apps and video games have also been found to reduce levels of depression.

Of course, video games can have serious negative drawbacks.  There is, unfortunately, ample evidence that some are not working and are instead playing video games, and there are real fears that mental health plays a role in this.  Video games provide an immersive escape, where there is no judgement, no consequences, and no real failure that cannot be eradicated by reloading the last save file.  This, of course, is dangerous when it comes to entering and remaining in the real world.

As I said earlier in the week, I’m a believer that video games can be great – if used in moderation.  They provide a nice retreat when necessary and can recharge your batteries – getting you ready to relaunch into the real world.

Anything you want to add?  What works best for you?  Let us know in the comments!

Video games and depression

One way I cope with depression is video games, which some studies have noted can help improve social anxiety, depression and stress levels.  I wanted to elaborate on this one a bit.

First: I love video games.  And I mean I loooooove video games.  I can tie most major periods of my life to some sort of video game.  I still remember playing Halo 3 on Xbox live before I went out on my first date with my wife (the guys I was playing with wished me luck when I said why I was leaving for the night).  I remember Final Fantasy X before college graduation.  Skyrim when my son was first born, too little to move and would curl up on my chest while I slayed dragons.  My kids are named Auron and Ayla…bonus points if you can figure out what games those names came from.

I still remember being almost five, coming home from Heather Cohen’s birthday party, and my Dad leading me into our basement, where he gave me the most magical birthday present every: A Nintendo Entertainment System.

Video games have a special place in my heart.  As I grew older and began my journey with depression and anxiety, they offered a safe place and a retreat from reality.  I can see myself playing Grand Theft Auto 3 when I was going through a rough patch with my girlfriend at the time.  During the worst of my anxiety in college, again, it was Final Fantasy X. I still remember being a lonely, awkward middle schooler and just being obsessed with Tie Fighter, because it made me feel good at something.  In the Star Wars universe, no one cared that your hair wasn’t stylish, or that your forehead resembled a pepperoni pizza more than any normal persons should.  You just shot at the bad guys.  End of story.

That being said – that concept of escaping into a video game – is it a good thing?

Personally, I’ve had some experience with MMORPGs, but not a ton.  As much as I love video games, I don’t have enough time to truly enjoy them.  I’ve played my share of them – Warcraft in particular – but, as a newcomer, always found them to be too intimidating to really get into.  However, there’s no question about it – some people get into video games at the expense of real life.

On one hand, there is research with shows that video games can be helpful in reducing stress, anxiety and depressive symptoms.  They provide a creative outlet and a safe place to retreat to when the real world can get overwhelming.  Of course, that retreat can be toxic, which leads to the concept of video game addiction.

Now, to be clear, though there is no shortage of media reports about video game addiction, it is not yet an officially recognized disorder by any major medical governing body.  On an anecdotal level, I suspect that many of us know people who are way, way too into fantasy worlds, but that doesn’t mean they are “addicted,” per se.

I also think it’s worth noting that video games have never been an area free of controversy, and the conversation about whether or not games are addictive have been going on since Space Invaders.  So, clearly, this is a conversation that has gone on for quite sometime.

Are video games good or bad for mental health?
Like the answers to most perplexing questions, this one is evolving.  Video games have positive benefits on depression and anxiety, as far as I am concerned.  I’ve found them to be a safe retreat and a chance to temporarily escape the pressures of the real world.  In my opinion…again, just my opinion, not any medical advice…they can be great, but no different than any other hobby.  You use them briefly to recharge and recalibrate before launching yourself back into the real world.  The challenge, of course, is acknowledging when enough is enough.  For some people, that can be more difficult than others.